

But is that a causal relationship? It may look this way from the data, but that’s not enough to confirm. who have tried VR once but do not own equipmentĪnd it’s very clear that the perception that “VR is the future of gaming” goes progressively up as you move from “never tried” (35%) to “non-owners trialists” (43%) to “vr hardware owners” (61%).I have also looked at the differences between respondents: the fact that VR as a tech is still immature.A majority of VR hardware owners think that VR is the future of gaming (61% vs 38%).While the impression that VR is too expensive is high among VR hardware owners, it’s less marked among them (57% vs 80% for non-owners).
Steam summer lesson vr Pc#
Now, what if we check only the respondents who own a PC VR device vs those who don’t? Would their answers differ?
Steam summer lesson vr software#
Other statements seem closer to reaching a majority consensus: VR is seens as expensive, still immature, and software is somewhat lacking.

Respondents are quite divided on whether or not VR is the future of gaming.Let’s see what are the overall reactions to such statements: VR is exciting tech-wise, but software is lacking.

