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Steam summer lesson vr
Steam summer lesson vr












steam summer lesson vr
  1. Steam summer lesson vr software#
  2. Steam summer lesson vr Pc#

But is that a causal relationship? It may look this way from the data, but that’s not enough to confirm. who have tried VR once but do not own equipmentĪnd it’s very clear that the perception that “VR is the future of gaming” goes progressively up as you move from “never tried” (35%) to “non-owners trialists” (43%) to “vr hardware owners” (61%).I have also looked at the differences between respondents: the fact that VR as a tech is still immature.A majority of VR hardware owners think that VR is the future of gaming (61% vs 38%).While the impression that VR is too expensive is high among VR hardware owners, it’s less marked among them (57% vs 80% for non-owners).

Steam summer lesson vr Pc#

Now, what if we check only the respondents who own a PC VR device vs those who don’t? Would their answers differ?

  • However, most people agree that no matter where VR is going, VR is helpful to push hardware forward – which makes sense since VR is typically even more demanding than driving games at 4K 60 FPS: because of 2 screens and very high framerates involved.
  • Steam summer lesson vr software#

    Other statements seem closer to reaching a majority consensus: VR is seens as expensive, still immature, and software is somewhat lacking.

    steam summer lesson vr

    Respondents are quite divided on whether or not VR is the future of gaming.Let’s see what are the overall reactions to such statements: VR is exciting tech-wise, but software is lacking.

    steam summer lesson vr

  • VR is interesting, but the technology is still immature.
  • VR is too expensive and is a niche within a niche.
  • Now, we had a series of statements related to the current and future state of VR, such as: As usual the same disclaimer apply as per the previous survey analysis ( this sample is potentially not representative of Linux gamers at large, etc…) but there are still many things to learn from it. More than 13% is a huge number, relative to the usual market of VR as we know currently. However, the number of owners of PC VR equipment is much higher than I had anticipated. Here’s another look at the survey conducted back in April 2021 – this time we will check the answers from all respondents regarding VR on Linux.įirst, let’s have a look at how widespread is VR among the respondents:Īs expected, the majority of users have actually never tried VR.














    Steam summer lesson vr